3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,517

Origin

Scene graphs, an anti-pattern?

3 20,804

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 12,343

DirectX 12. What do you think?

5 12,481

Wolkec

Pole-cam implementation problem

3 36,347

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 17,186

Dendra

Calculating world coordinates from depth value

10 15,999

sebastianp

3DMive looking for Beta testers

6 7,693

hondero

Finding out which primitives were drawn (front facing)

2 5,535

hondero

Concurrent Rendering Queue

10 13,124

devast3d

Sorting of transparent objects, special case: particles

7 8,592

sebastianp

Making shader object as generic as possible

11 16,691

BrentChua

GlewInit

1 5,291

olivermd

Volumetric Lighting Resources

2 5,456

hondero

Implementing an Octree, seeking some advice

5 8,251

L0d3man

Scene graph: view frustum question

2 6,324

mrmike

Slerping the kool Aid - HELP!

4 7,025

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,559

sebastianp

Mouse to World Coordinates

7 8,827

mholley519

3D questions - Subsets and transparancy

3 5,973

mrmike

  • Users Online 17

    17 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)