3D Programming
If it has anything to do with polygons or pixel shaders, discuss it here.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
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Loading and rendering Quake 1 BSP |
1 | 29,597 | ||
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Scene graphs, an anti-pattern? |
3 | 20,870 | ||
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Why should I need a shader in every D3DShaderMeshNode11? |
0 | 12,588 | ||
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DirectX 12. What do you think? |
5 | 12,524 | ||
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Pole-cam implementation problem |
3 | 37,075 | ||
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Loading mesh materials and textures |
11 | 17,509 | ||
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Calculating world coordinates from depth value |
10 | 16,046 | ||
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3DMive looking for Beta testers |
6 | 7,723 | ||
|
Finding out which primitives were drawn (front facing) |
2 | 5,558 | ||
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Concurrent Rendering Queue |
10 | 13,162 | ||
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Sorting of transparent objects, special case: particles |
7 | 8,626 | ||
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Making shader object as generic as possible |
11 | 16,729 | ||
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GlewInit |
1 | 5,313 | ||
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Volumetric Lighting Resources |
2 | 5,488 | ||
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Implementing an Octree, seeking some advice |
5 | 8,290 | ||
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Scene graph: view frustum question |
2 | 6,348 | ||
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Slerping the kool Aid - HELP! |
4 | 7,057 | ||
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Random distribution of particles in a given angle from a direction |
9 | 9,593 | ||
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Mouse to World Coordinates |
7 | 8,867 | ||
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3D questions - Subsets and transparancy |
3 | 6,005 |
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