3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,552

Origin

Scene graphs, an anti-pattern?

3 20,839

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 12,477

DirectX 12. What do you think?

5 12,507

Wolkec

Pole-cam implementation problem

3 36,718

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 17,327

Dendra

Calculating world coordinates from depth value

10 16,030

sebastianp

3DMive looking for Beta testers

6 7,705

hondero

Finding out which primitives were drawn (front facing)

2 5,544

hondero

Concurrent Rendering Queue

10 13,150

devast3d

Sorting of transparent objects, special case: particles

7 8,605

sebastianp

Making shader object as generic as possible

11 16,705

BrentChua

GlewInit

1 5,306

olivermd

Volumetric Lighting Resources

2 5,471

hondero

Implementing an Octree, seeking some advice

5 8,272

L0d3man

Scene graph: view frustum question

2 6,335

mrmike

Slerping the kool Aid - HELP!

4 7,042

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,570

sebastianp

Mouse to World Coordinates

7 8,851

mholley519

3D questions - Subsets and transparancy

3 5,992

mrmike

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