3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 30,086

Origin

Scene graphs, an anti-pattern?

3 21,009

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,587

DirectX 12. What do you think?

5 12,623

Wolkec

Pole-cam implementation problem

3 40,678

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 19,029

Dendra

Calculating world coordinates from depth value

10 16,163

sebastianp

3DMive looking for Beta testers

6 7,809

hondero

Finding out which primitives were drawn (front facing)

2 5,646

hondero

Concurrent Rendering Queue

10 13,280

devast3d

Sorting of transparent objects, special case: particles

7 8,745

sebastianp

Making shader object as generic as possible

11 16,854

BrentChua

GlewInit

1 5,391

olivermd

Volumetric Lighting Resources

2 5,563

hondero

Implementing an Octree, seeking some advice

5 8,397

L0d3man

Scene graph: view frustum question

2 6,429

mrmike

Slerping the kool Aid - HELP!

4 7,134

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,700

sebastianp

Mouse to World Coordinates

7 8,985

mholley519

3D questions - Subsets and transparancy

3 6,090

mrmike

  • Users Online 29

    29 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)