3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,970

Origin

Scene graphs, an anti-pattern?

3 20,983

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,369

DirectX 12. What do you think?

5 12,603

Wolkec

Pole-cam implementation problem

3 39,938

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 18,688

Dendra

Calculating world coordinates from depth value

10 16,130

sebastianp

3DMive looking for Beta testers

6 7,780

hondero

Finding out which primitives were drawn (front facing)

2 5,624

hondero

Concurrent Rendering Queue

10 13,241

devast3d

Sorting of transparent objects, special case: particles

7 8,715

sebastianp

Making shader object as generic as possible

11 16,816

BrentChua

GlewInit

1 5,371

olivermd

Volumetric Lighting Resources

2 5,545

hondero

Implementing an Octree, seeking some advice

5 8,370

L0d3man

Scene graph: view frustum question

2 6,412

mrmike

Slerping the kool Aid - HELP!

4 7,114

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,665

sebastianp

Mouse to World Coordinates

7 8,958

mholley519

3D questions - Subsets and transparancy

3 6,067

mrmike

  • Users Online 25

    25 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)