3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

The Mysteries of The Vector and Matrix

5 4,533

ari-free

The problem with SceneNode parent

4 4,155

mrmike

Question about cross product steering angle

  • Weng
  • mrmike
1 3,186

mrmike

going further in physics integration (bullet)

2 4,210

kidchaos2k9

Setting the texture draw distance for the renderer

2 3,394

rezination

heeelp

4 4,133

yosh64

noob shader question

5 4,282

questor/fused

Implementing an ArcbAll MovementController

3 4,311

kidchaos2k9

HLSL/GLSL differences

0 2,141

Issues Implementing The Architecture Presented In Game Coding Complete 2

0 2,001

Vertex Declarations

1 3,207

steelblood_relic

bitwise operations in HLSL/dx10

7 7,358

steelblood_relic

DevC++ crash

5 4,393

tacohead

GUI Interface

3 3,406

tacohead

Level editor...

5 4,265

Nebuchadnezzar

3D models, vertex normals, and lighting

9 6,213

DragonCode

Texture Fonts or System Fonts?

5 3,726

rezination

Smoke Particle

28 24,879

Sabrina

loading animations from file...

2 2,941

steelblood_relic

SpotLighting (OpenGL)

31 13,831

Sabrina

  • Users Online 32

    32 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)