Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Processes

26 32,219

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,677

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 15,622

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,563

xor

Threads and C++14

8 7,995

rezination

C#.NET Main Game Loop

16 22,479

curator785

Timing

18 17,607

mholley519

Lua / C++ boundary performance

0 7,580

Trouble with the .exe / .lib split

6 6,415

mholley519

Lua function issues

23 22,586

kidchaos2k9

LuaPlus Linker Problems

10 9,932

bad habit

Event Manager Issues

6 7,303

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,569

Shanee

Getting my head around events, processes & mainloop

14 12,987

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,831

sosa

Audio help needed

11 10,838

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,465

RGBme

Fps

8 9,156

mrmike

DXUT and the MainLoop

7 9,193

kofman

Godzilla vs. DirectX framework...

9 8,355

Turing

  • Statistics

    44 Threads - 397 Posts (0.05 Posts per Day)