Main Loop
Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
---|---|---|---|---|---|
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Processes |
26 | 32,481 | ||
|
DXUTSetCallbackFrameMove parameters |
6 | 8,705 | ||
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Binding a LUA table function to a C++ variable using LUAPlus |
4 | 16,462 | ||
|
LuaPlus - Delay/Sleep function |
16 | 17,600 | ||
|
Threads and C++14 |
8 | 8,022 | ||
|
C#.NET Main Game Loop |
16 | 22,548 | ||
|
Timing |
18 | 17,665 | ||
|
Lua / C++ boundary performance |
0 | 7,607 | ||
|
Trouble with the .exe / .lib split |
6 | 6,434 | ||
|
Lua function issues |
23 | 22,652 | ||
|
LuaPlus Linker Problems |
10 | 9,950 | ||
|
Event Manager Issues |
6 | 7,324 | ||
|
A discussion on game engines! |
3 | 5,586 | ||
|
Getting my head around events, processes & mainloop |
14 | 13,000 | ||
|
Memory Allocation question? |
2 | 4,849 | ||
|
Audio help needed |
11 | 10,864 | ||
|
Main Loop on clients? |
9 | 9,480 | ||
|
Fps |
8 | 9,172 | ||
|
DXUT and the MainLoop |
7 | 9,208 | ||
|
Godzilla vs. DirectX framework... |
9 | 8,375 |
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