Main Loop
Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
---|---|---|---|---|---|
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Enhancement to the Event system |
22 | 15,680 | ||
|
event passing and object specific behavior |
5 | 4,200 | ||
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Linked CProcess(s) |
4 | 3,679 | ||
|
Event Types |
3 | 3,511 | ||
|
IsOnlyInstance in SDL? |
5 | 4,260 | ||
|
Constructor problem: Loading Images |
1 | 2,583 | ||
|
Hello ad Idea/Question |
4 | 3,732 | ||
|
Callback functions in dxut.cpp |
7 | 5,306 | ||
|
Preloading events - ( EventManger) |
12 | 6,754 | ||
|
Viewports (OpenGL) |
7 | 5,415 | ||
|
Event system in modularised design |
6 | 4,978 | ||
|
Process System |
3 | 3,692 | ||
|
Detecting Video Modes |
15 | 8,305 | ||
|
EventManager::validateType |
2 | 3,067 | ||
|
EventManager Question |
0 | 2,019 | ||
|
Event Constructor Question |
1 | 2,650 | ||
|
Event Class... Constantly Hashing? |
10 | 6,114 | ||
|
Event Manager... Why An Interface Class? |
7 | 4,964 | ||
|
Storage of event types |
1 | 2,570 | ||
|
Private event? |
4 | 3,267 |
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