Building Games
This is a good spot to discuss game project organization, compilers, makefiles, automatic building, build labs, and stuff like that.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
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Procedural weapon animation? |
4 | 16,609 | ||
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Minimalist Rust engine |
5 | 14,868 | ||
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Testing framework |
5 | 16,788 | ||
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Teapot Wars vs. Production game |
1 | 5,934 | ||
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Building Your First Game |
2 | 4,759 | ||
|
Where's Rez? |
8 | 7,406 | ||
|
We've been announced! |
15 | 10,586 | ||
|
Functional-style programming in game development. |
9 | 8,633 | ||
|
insider look into the newest Simcity Glassbox engine |
3 | 5,422 | ||
|
Global Variables vs DI |
4 | 5,332 | ||
|
Project UML |
2 | 4,524 | ||
|
Tetris Clone |
3 | 5,052 | ||
|
Software Requirements / UML usage |
2 | 4,726 | ||
|
System organization question |
8 | 7,866 | ||
|
Streams and Messages |
9 | 8,794 | ||
|
About the event manager |
6 | 7,140 | ||
|
Question about header files etc |
3 | 4,766 | ||
|
Game Code, Blitz3D?? |
1 | 4,407 | ||
|
A question about setting up the compiler |
0 | 3,061 | ||
|
Event-base architecture and separation of subsystems |
3 | 5,153 |
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