Building Games

This is a good spot to discuss game project organization, compilers, makefiles, automatic building, build labs, and stuff like that.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Procedural weapon animation?

4 16,241

bbmario

Minimalist Rust engine

5 14,832

Wolkec

Testing framework

5 16,256

DieselMaxPower

Teapot Wars vs. Production game

1 5,923

rezination

Building Your First Game

2 4,744

rezination

Where's Rez?

8 7,388

Dendra

We've been announced!

15 10,532

geshi

Functional-style programming in game development.

9 8,604

rezination

insider look into the newest Simcity Glassbox engine

3 5,408

rezination

Global Variables vs DI

4 5,312

rezination

Project UML

2 4,506

thedevsykes

Tetris Clone

  • kishuna
  • Kl1X
3 5,040

Kl1X

Software Requirements / UML usage

  • buuck
  • buuck
2 4,709

buuck

System organization question

8 7,849

Shanee

Streams and Messages

9 8,772

PhilCK

About the event manager

6 7,123

rezination

Question about header files etc

3 4,742

mrmike

Game Code, Blitz3D??

1 4,398

bad habit

A question about setting up the compiler

0 3,054

Event-base architecture and separation of subsystems

3 5,133

mrmike

  • Users Online 3

    3 Guests

  • Statistics

    79 Threads - 592 Posts (0.08 Posts per Day)